June 1985


Almazz is another Commodore 64 game. This time I had the benefit of the Zoom monitor program, and a macro assembler whose name I forget. Technically Almazz was ahead of the pack, featuring a playing environment 1700 screens in size (8192 x 8192 pixels), with a 2 ½ D view letting you see your Indiana Jones-esque player walk in front of and behind trees, bushes, huts, rocks, obelisks and water fountains.
Fiendishly difficult, with a funky but ultimately irritating soundtrack, it fared well to get even a 70% rating from ZZap64 magazine.
T64 tape file:

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